![RGB render different from alpha channel render - Krakatoa for 3ds Max - AWS Thinkbox Discussion Forums RGB render different from alpha channel render - Krakatoa for 3ds Max - AWS Thinkbox Discussion Forums](http://i.imgur.com/hwXLj.jpg)
RGB render different from alpha channel render - Krakatoa for 3ds Max - AWS Thinkbox Discussion Forums
Solved: physical material with transparent areas showing shadow in ART? - Autodesk Community - 3ds Max
![using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ... using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...](http://www.horribledeath.com/images/tuta9.jpg)
using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...
![using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ... using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...](http://www.horribledeath.com/images/tuta11.jpg)